using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class t1 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
//案例:名字 血量 等级 经验值
string strName = "怪物A";
int iHpValue = 1000;
int iLevel = 100;
long lExp = 1000000000000;
Debug.Log("名字:"+strName+",血量:"+iHpValue+",等级:"+iLevel+",经验值:"+lExp);//涉及多字符串合并浪费内存。因为字符串在内存中不可变更。
Debug.LogFormat("名字:{0},血量:{1},等级:{2},经验值:{3}", strName,iHpValue,iLevel,lExp);
Debug.LogWarningFormat("名字:{0},血量:{1},等级:{2},经验值:{3}", strName,iHpValue,iLevel,lExp);
Debug.LogErrorFormat("名字:{0},血量:{1},等级:{2},经验值:{3}", strName,iHpValue,iLevel,lExp);
}
// Update is called once per frame
void Update()
{
}
}